sOURnd Try sounds Your engines

sOURnd for games

Every sOURnd engine, inside your game. One C library, real-time safe, with no account, licence check or network call at runtime. No per-game fee and no royalty.

What you get

How it fits in a game

The library is the same one plugin makers use: a static archive and one header, the C ABI. Call it from C or C++ directly, or from any engine that can call C.

c
sournd_engine *reverb;
sournd_engine_create("org.sournd.reverb.roomette", &reverb);
sournd_engine_prepare(reverb, 48000.0, 1024);
sournd_engine_set_param(reverb, 0, 0.35);
sournd_engine_process(reverb, in, out, 2, frames);

What it costs

The library is built for macOS, Linux and Windows today. Other platforms open as their builds are ready.

Full licence terms · Browse the engines

For your AI assistant

Paste this into your coding assistant:

Prompt
Read https://sournd.com/llms.txt, pick a sournd reverb for a cave ambience bus and add it to my game's audio code through the C ABI.