sOURnd Try sounds Your engines

Ecosystem / Performance

Rippet

Roll the dice, stutter the slice.

Grid stutter: once per interval, at the offset, it rolls the dice and may grab a short slice and stutter it for the gate length, each repeat optionally dropping in pitch and level. Locks to the host grid; without one it runs on its own Tempo. Interval: 0 = 1 beat, 1 = 2 beats, 2 = 1 bar, 3 = 2 bars, 4 = 4 bars. Offset and Gate count sixteenth notes. Repeat: 0 = 1/32, 1 = 1/16, 2 = 1/8, 3 = 1/4, 4 = 1/2. The same seed and song position always make the same decision.

◆ Paidorg.sournd.performance.rippet

Hear it

Every parameter plays here, rendered on our server. Pick a test sound or your own file, move the dials or press Randomise, and switch bypass to compare.

Details

Engine id
org.sournd.performance.rippet
Category
Performance
Type
Stutter
Licence
£2.99 once, or in the subscription
Version
1.0.0
Parameters
10
Latency
none
Tail
25 s
Sidechain input
no
Channels
mono or stereo

Parameters

The id is the C ABI parameter id and the JUCE parameter id (as a decimal string).

IdKeyNameMinMaxDefaultUnitTaper
0intervalInterval042-linear
1offsetOffset01581/16linear
2repeatRepeat041-linear
3gateGate16441/16linear
4chanceChance010050%linear
5pitch_decayPitch decay0120stlinear
6fade_dbFade060dBlinear
7seedSeed1641-linear
8tempoTempo40300120bpmlinear
9mixMix0100100%linear

How it is made

Original sOURnd design: grid events from the bar-relative musical clock, a seeded hash of the event index against the chance, capture of one slice into preallocated memory while the live signal passes, then looped replay with per-repeat resampling ratio and gain, raised-sine edges and a live-path crossfade.