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Ecosystem / Delay

Graniel

Echoes cut into grains and scattered.

Granular echo: the delayed sound is cut into short grains, scattered in time by Spray, pitched and panned, and layered at the chosen density, from a shimmering cloud to a stuttering glitch. Feedback feeds the cloud back into itself; Freeze (on above half) stops recording so the grains keep playing the held sound. Sync: 0 = free, 1..13 = 1/32 to 1 bar.

◆ Paidorg.sournd.delay.graniel

Hear it

Every parameter plays here, rendered on our server. Pick a test sound or your own file, move the dials or press Randomise, and switch bypass to compare.

Details

Engine id
org.sournd.delay.graniel
Category
Delay
Type
Granular
Licence
£2.99 once, or in the subscription
Version
1.0.0
Parameters
12
Latency
none
Tail
60 s
Sidechain input
no
Channels
mono or stereo

Parameters

The id is the C ABI parameter id and the JUCE parameter id (as a decimal string).

IdKeyNameMinMaxDefaultUnitTaper
0time_msTime102000250mslog
1syncSync0130-linear
2grain_msGrain1050080mslog
3densityDensity18020Hzlog
4pitchPitch-24240stlinear
5pitch_randomPitch random0120stlinear
6spray_msSpray0100040mslinear
7feedbackFeedback00.90.2-linear
8freezeFreeze010-linear
9widthWidth010.7-linear
10tempoTempo40300120bpmlinear
11mixMix010040%linear

How it is made

Original sOURnd design: a stereo delay line read by up to 24 overlapping raised-cosine grains scheduled at a jittered rate, each with a random extra delay, a resampling slide for pitch (clamped inside the recorded span), random pan within a width, density-normalised output, a low-passed feedback path and a record-enable freeze.