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Ecosystem / Performance

Glacine

Hold the moment forever.

Sustainer: turn Hold on and the current sound is captured and held indefinitely as a smooth, evolving texture, blended under or over the live signal. While held, the trigger decides when it crossfades to a fresh capture: 0 = manual (only when Hold is switched on), 1 = new note (a stable pitch change larger than Pitch change), 2 = transient, 3 = every N beats, 4 = every N bars (host grid, or the Tempo control without one). Switching Hold off lets the held sound die away over Release.

◆ Paidorg.sournd.performance.glacine

Hear it

Every parameter plays here, rendered on our server. Pick a test sound or your own file, move the dials or press Randomise, and switch bypass to compare.

Details

Engine id
org.sournd.performance.glacine
Category
Performance
Type
Freeze
Licence
£2.99 once, or in the subscription
Version
1.0.0
Parameters
12
Latency
none
Tail
10.5 s
Sidechain input
no
Channels
mono or stereo

Parameters

The id is the C ABI parameter id and the JUCE parameter id (as a decimal string).

IdKeyNameMinMaxDefaultUnitTaper
0triggerTrigger040-linear
1holdHold010-linear
2sensitivitySensitivity010050%linear
3pitch_centsPitch change1020050centslinear
4everyEvery1161-linear
5fadeFade52000150mslog
6releaseRelease10100001500mslog
7textureTexture010040%linear
8low_cutLow cut20200020Hzlog
9high_cutHigh cut10002000020000Hzlog
10tempoTempo40300120bpmlinear
11mixMix010050%linear

How it is made

Original sOURnd design: a continuously recorded input history, post-attack captures that are level-evened when they decay, and an overlapped cloud of Hann-windowed grains at randomised positions with power normalisation, so the hold has no loop to hear. Triggers come from a relative-level transient detector, a YIN-style pitch tracker and the transport grid. Inspired by our own earlier hardware sustain block; no third-party code or audio.