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Ecosystem / Delay

Bucketta

Murky, warm and far away.

Dark, gritty analogue-style echo. Short times stay bright, long times get murky because the virtual clock slows down; a compander makes hiss and grit swell and fade with the playing; turning the time bends the repeats in pitch, and the glide sets how fast. Sync as the other echoes: 0 = free, 1..13 = 1/32 to 1 bar.

◆ Paidorg.sournd.delay.bucketta

Hear it

Every parameter plays here, rendered on our server. Pick a test sound or your own file, move the dials or press Randomise, and switch bypass to compare.

Details

Engine id
org.sournd.delay.bucketta
Category
Delay
Type
Analogue
Licence
£2.99 once, or in the subscription
Version
1.0.0
Parameters
10
Latency
none
Tail
60 s
Sidechain input
no
Channels
mono or stereo

Parameters

The id is the C ABI parameter id and the JUCE parameter id (as a decimal string).

IdKeyNameMinMaxDefaultUnitTaper
0time_msTime20800300mslog
1syncSync0130-linear
2feedbackFeedback00.950.4-linear
3glide_msGlide102000250mslog
4mod_depthMod depth010.15-linear
5mod_rate_hzMod rate0.0580.6Hzlog
6gritGrit010.3-linear
7bandwidthBandwidth0.521xlog
8tempoTempo40300120bpmlinear
9mixMix010035%linear

How it is made

Original sOURnd design: a fractional delay line whose read point glides (one-pole) toward the set time, clock-dependent two-pole pre and post low-pass filters (cutoff proportional to the stage count over the delay time), a 2:1 envelope compander around the line with noise injected inside it, soft saturation on record and a sinusoidal clock wobble.