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Asphalto

Low, dark and heavy on the road.

Lower-gain, darker bass fuzz: heavy body and a thick low-mid, with the top end grit mostly rolled away.

◆ Paidorg.sournd.distortion.asphalto

Hear it

Every parameter plays here, rendered on our server. Pick a test sound or your own file, move the dials or press Randomise, and switch bypass to compare.

Details

Engine id
org.sournd.distortion.asphalto
Category
Distortion
Type
Fuzz, distortion
Licence
£2.99 once, or in the subscription
Version
1.0.0
Parameters
15
Latency
15 samples (0.3 ms at 48 kHz)
Tail
0.5 s
Sidechain input
no
Channels
mono or stereo

Parameters

The id is the C ABI parameter id and the JUCE parameter id (as a decimal string).

IdKeyNameMinMaxDefaultUnitTaper
0amountAmount051.3125xlinear
1tightnessTightness011xlinear
2biteBite040xlinear
3asymAsymmetry0.210.2xlinear
4hardnessHardness010.7xlinear
5gritGrit-341xlinear
6tameTame010xlinear
7low_blendLow blend-33-0.2xlinear
8presencePresence080dBlinear
9bodyBody044xlinear
10defizzDe-fizz01.50.8xlinear
11warmthWarmth01.51xlinear
12level_dbLevel trim-2412-14dBlinear
13mixMix0100100%linear
14output_dbOutput-24120dBlinear

How it is made

Ported from our own Box Of Rules bass fuzz (Box Of Bass): AGC-normalised asymmetric soft/hard clipper, per-band grit cascade, casc warmth shelf, tame, de-fizz, a Linkwitz-Riley clean-low blend, presence, body, warmth and low high-pass, all inside a 2x oversampler; the cabinet impulse response is not included. Voicing: the second of our three locked fuzz characters.