# Octrel

> Clean polyphonic octaves: a sub, a second sub and an octave up that follow chords, with their own levels, a darkening filter for the subs and a squash that keeps the octave voices even.

- Engine id: `org.sournd.pitch.octrel`
- Category: Pitch
- Licence: paid: £2.99 an effect or £4.99 a synth, once (owned for good, with updates), or included in the Everything plan (£14.99 a month)
- Version: 1.0.0
- Latency: 624 samples
- Tail: 0.2 s
- Sidechain input: no
- Channels: mono or stereo
- Audio demo: https://sournd.com/static/preview/demos/octrel.mp3 (plucked chords, default settings)

## Parameters

The id is the C ABI parameter id and the JUCE parameter id (as a decimal string).

| Id | Key | Name | Min | Max | Default | Unit | Taper |
|---|---|---|---|---|---|---|---|
| 0 | `sub_level` | Sub | 0 | 100 | 80 | % | linear |
| 1 | `sub2_level` | Sub 2 | 0 | 100 | 0 | % | linear |
| 2 | `up_level` | Up | 0 | 100 | 0 | % | linear |
| 3 | `dry_level` | Dry | 0 | 100 | 100 | % | linear |
| 4 | `sub_tone_hz` | Sub tone | 60 | 8000 | 2500 | Hz | log |
| 5 | `up_tone_hz` | Up tone | 500 | 16000 | 5000 | Hz | log |
| 6 | `squash` | Squash | 0 | 100 | 60 | % | linear |
| 7 | `output_db` | Output | -24 | 12 | 0 | dB | linear |

## Use it in JUCE

CMake ([quick start](/docs/juce/index.md)):

```cmake
juce_add_module(path/to/sournd_engine)
target_include_directories(MyPlugin PRIVATE path/to/include)
target_link_libraries(MyPlugin PRIVATE sournd_engine path/to/libsournd_cabi.a)
```

C++:

```cpp
#include <sournd_engine/sournd_engine.h>

sournd::SourndEngine engine { "org.sournd.pitch.octrel" };
juce::AudioProcessorValueTreeState parameters { *this, nullptr, "Parameters",
    sournd::SourndEngineParameters::createLayout (engine) };
sournd::SourndEngineParameters bridge { engine, parameters };

// prepareToPlay
engine.prepare ({ sampleRate, (juce::uint32) maximumBlock, 2 });
bridge.prepare (sampleRate);
setLatencySamples ((int) engine.latency());

// processBlock
bridge.apply ((uint32_t) buffer.getNumSamples());
juce::dsp::AudioBlock<float> block { buffer };
engine.process (juce::dsp::ProcessContextReplacing<float> { block });

// get/setStateInformation: hold getCallbackLock() around saveState / loadState,
// so state work never overlaps processBlock (full example: /docs/juce/)
```

Plain C:

```c
sournd_engine *e = NULL;
if (sournd_engine_create("org.sournd.pitch.octrel", &e) == SOURND_OK) {
    sournd_engine_prepare(e, 48000.0, 512);
    sournd_engine_set_param(e, 0, 80); /* Sub */
    sournd_engine_process(e, in, out, 2, frames);
    sournd_engine_destroy(e);
}
```

## How it is made

Original sOURnd design blending general techniques: a sinusoidal phase vocoder on the analytic signal (low-delay asymmetric window, whole-lobe resynthesis of every partial, transient phase reset) driving three voices from one analysis, two-pole low-passes on the voices and an envelope-driven wet compressor. Voicing informed by our own measurements of polyphonic octave pedals (dark subs, compressed octave voices).

## Ask your AI

Paste this into your coding assistant:

```text
Add the sournd engine org.sournd.pitch.octrel to my JUCE plugin. Follow https://sournd.com/docs/juce/index.md
and the engine reference at https://sournd.com/engines/octrel/index.md. Expose every parameter through APVTS.
```
