# Jetwake

> Jet-sweep flanger with positive or negative feedback and a near through-zero mode that sweeps the echo across the dry signal.

- Engine id: `org.sournd.modulation.jetwake`
- Category: Modulation
- Licence: paid: £2.99 an effect or £4.99 a synth, once (owned for good, with updates), or included in the Everything plan (£14.99 a month)
- Version: 1.0.0
- Latency: 64 samples
- Tail: 2 s
- Sidechain input: no
- Channels: mono or stereo
- Audio demo: https://sournd.com/static/preview/demos/jetwake.mp3 (plucked chords, default settings)

## Parameters

The id is the C ABI parameter id and the JUCE parameter id (as a decimal string).

| Id | Key | Name | Min | Max | Default | Unit | Taper |
|---|---|---|---|---|---|---|---|
| 0 | `rate_hz` | Rate | 0.02 | 25 | 0.2 | Hz | log |
| 1 | `depth` | Depth | 0 | 100 | 70 | % | linear |
| 2 | `manual_ms` | Manual | 0.1 | 8 | 2 | ms | log |
| 3 | `feedback` | Feedback | -90 | 90 | 50 | % | linear |
| 4 | `through_zero` | Through zero | 0 | 1 | 0 | - | linear |
| 5 | `mix` | Mix | 0 | 100 | 50 | % | linear |

## Use it in JUCE

CMake ([quick start](/docs/juce/index.md)):

```cmake
juce_add_module(path/to/sournd_engine)
target_include_directories(MyPlugin PRIVATE path/to/include)
target_link_libraries(MyPlugin PRIVATE sournd_engine path/to/libsournd_cabi.a)
```

C++:

```cpp
#include <sournd_engine/sournd_engine.h>

sournd::SourndEngine engine { "org.sournd.modulation.jetwake" };
juce::AudioProcessorValueTreeState parameters { *this, nullptr, "Parameters",
    sournd::SourndEngineParameters::createLayout (engine) };
sournd::SourndEngineParameters bridge { engine, parameters };

// prepareToPlay
engine.prepare ({ sampleRate, (juce::uint32) maximumBlock, 2 });
bridge.prepare (sampleRate);
setLatencySamples ((int) engine.latency());

// processBlock
bridge.apply ((uint32_t) buffer.getNumSamples());
juce::dsp::AudioBlock<float> block { buffer };
engine.process (juce::dsp::ProcessContextReplacing<float> { block });

// get/setStateInformation: hold getCallbackLock() around saveState / loadState,
// so state work never overlaps processBlock (full example: /docs/juce/)
```

Plain C:

```c
sournd_engine *e = NULL;
if (sournd_engine_create("org.sournd.modulation.jetwake", &e) == SOURND_OK) {
    sournd_engine_prepare(e, 48000.0, 512);
    sournd_engine_set_param(e, 0, 0.2); /* Rate */
    sournd_engine_process(e, in, out, 2, frames);
    sournd_engine_destroy(e);
}
```

## How it is made

Original sOURnd design blending general techniques: a short LFO-swept delay with Hermite reads, tanh-limited feedback of either polarity, a fixed dry pre-delay enabling a through-zero sweep, and a dry/wet blend.

## Ask your AI

Paste this into your coding assistant:

```text
Add the sournd engine org.sournd.modulation.jetwake to my JUCE plugin. Follow https://sournd.com/docs/juce/index.md
and the engine reference at https://sournd.com/engines/jetwake/index.md. Expose every parameter through APVTS.
```
